Sanguine Demo Alpha 1.1.0 Update
🩸 Sanguine – Alpha 1.1.0 Changelog
This is likely one of the last major demo updates before Early Access in October. Huge thanks to everyone for the feedback and patience — this update focuses on polish, new features, and preparing for the big launch!
🔊 Audio & Voice
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Implemented ALL NEW voiced dialogue – characters are now fully voiced in cutscenes.
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Updated Jack Tape #1 with new audio.
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Updated all enemy idle SFX.
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Updated blood shard usage audio SFX.
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Adjusted audio beep and box breaking volumes.
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Adjusted Diner area music volume.
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Adjusted Ron death audio location.
🎮 Gameplay & Features
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Blood Shards now:
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Stack in inventory.
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Auto-use on pickup.
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Added Blood Texts – vanish once their request is fulfilled.
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Implemented new Weapon Laser Sight (usable on Glock & Crossbow).
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Added hotkey toggle for the laser sight.
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Updated weapon upgrades – now consume existing ammo already in the gun.
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Removed crosshair in Modern Mode.
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Added Journal system – tracks progress like a quest log and also records item combinations.
🖼️ Visuals & Lighting
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Rebaked lighting across maps and areas.
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Adjusted lighting on Save Computers.
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Updated Diner lighting.
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Adjusted several camera angles (inside/outside the Diner).
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Updated Gas Station textures to fit the AlTran theme.
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Updated newspapers and graphics.
📺 UI & UX
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Added Title text.
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Updated Save Computer UI + new animations.
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Updated Pause Screen UI & adjusted settings menu.
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Updated Load Screen UI.
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Updated Intro Screen UI and messaging.
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Updated Choose Your Path UI with video showcases for each mode.
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Updated Jack Tape #1 icon and pickup location.
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Updated several action icons.
🗺️ World & Content
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Added new area along Main St (to view updated Jack Tape #1 + future setup).
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Updated Diner Bathroom for future content.
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Updated Credits video.
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Fully updated Officer John’s death cutscene.
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Updated several map icons.
⚙️ Fixes & Adjustments
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Fixed issue where input didn’t always work properly with dual monitors.
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Fixed bug where collider wasn’t detecting in Maintenance Building.
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Fixed issue in cutscene where walk animation wouldn’t play correctly.
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Updated all references of “AltRan” → “AlTran” for proper pronunciation.
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Adjusted enemy locations and counts.
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Various QoL improvements & bug fixes.
🌍 Localization
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Expanded localization support for German, French, and Spanish.
🐞 Known Issues (Being Worked On)
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Shotgun geo won’t disappear after placing in storage.
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In Modern Mode, entering the bus makes your character disappear (intentional workaround for camera issues, but polish still needed).
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In Modern Mode, some lights pop in and out at times.
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A few text locations still need proper localization/fixes.
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Occasionally, some Journal entries do not record correctly.
📝 Developer Note
This update brings together a ton of polish: fully voiced cutscenes, new features like the Journal, and refinements to gameplay, audio, and visuals. It sets the stage for Early Access in October 2025 — where the full experience begins.
Thank you all for your incredible support — I’ll see you in October! 🩸
— Ryan
Files
Get Sanguine Demo
Sanguine Demo
A classic survival horror experience.
Status | In development |
Author | Ryan Berg |
Genre | Survival |
Tags | Female Protagonist, Horror, Indie, Retro, Singleplayer, Story Rich, Survival Horror |
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