Sanguine Demo Alpha 1.1.0 Update


🩸 Sanguine – Alpha 1.1.0 Changelog

This is likely one of the last major demo updates before Early Access in October. Huge thanks to everyone for the feedback and patience — this update focuses on polish, new features, and preparing for the big launch!

🔊 Audio & Voice

  • Implemented ALL NEW voiced dialogue – characters are now fully voiced in cutscenes.

  • Updated Jack Tape #1 with new audio.

  • Updated all enemy idle SFX.

  • Updated blood shard usage audio SFX.

  • Adjusted audio beep and box breaking volumes.

  • Adjusted Diner area music volume.

  • Adjusted Ron death audio location.

🎮 Gameplay & Features

  • Blood Shards now:

    • Stack in inventory.

    • Auto-use on pickup.

  • Added Blood Texts – vanish once their request is fulfilled.

  • Implemented new Weapon Laser Sight (usable on Glock & Crossbow).

  • Added hotkey toggle for the laser sight.

  • Updated weapon upgrades – now consume existing ammo already in the gun.

  • Removed crosshair in Modern Mode.

  • Added Journal system – tracks progress like a quest log and also records item combinations.

🖼️ Visuals & Lighting

  • Rebaked lighting across maps and areas.

  • Adjusted lighting on Save Computers.

  • Updated Diner lighting.

  • Adjusted several camera angles (inside/outside the Diner).

  • Updated Gas Station textures to fit the AlTran theme.

  • Updated newspapers and graphics.

📺 UI & UX

  • Added Title text.

  • Updated Save Computer UI + new animations.

  • Updated Pause Screen UI & adjusted settings menu.

  • Updated Load Screen UI.

  • Updated Intro Screen UI and messaging.

  • Updated Choose Your Path UI with video showcases for each mode.

  • Updated Jack Tape #1 icon and pickup location.

  • Updated several action icons.

🗺️ World & Content

  • Added new area along Main St (to view updated Jack Tape #1 + future setup).

  • Updated Diner Bathroom for future content.

  • Updated Credits video.

  • Fully updated Officer John’s death cutscene.

  • Updated several map icons.

⚙️ Fixes & Adjustments

  • Fixed issue where input didn’t always work properly with dual monitors.

  • Fixed bug where collider wasn’t detecting in Maintenance Building.

  • Fixed issue in cutscene where walk animation wouldn’t play correctly.

  • Updated all references of “AltRan” → “AlTran” for proper pronunciation.

  • Adjusted enemy locations and counts.

  • Various QoL improvements & bug fixes.

🌍 Localization

  • Expanded localization support for German, French, and Spanish.

🐞 Known Issues (Being Worked On)

  • Shotgun geo won’t disappear after placing in storage.

  • In Modern Mode, entering the bus makes your character disappear (intentional workaround for camera issues, but polish still needed).

  • In Modern Mode, some lights pop in and out at times.

  • A few text locations still need proper localization/fixes.

  • Occasionally, some Journal entries do not record correctly.

📝 Developer Note

This update brings together a ton of polish: fully voiced cutscenes, new features like the Journal, and refinements to gameplay, audio, and visuals. It sets the stage for Early Access in October 2025 — where the full experience begins.

Thank you all for your incredible support — I’ll see you in October! 🩸

— Ryan

Files

SanguineDemo_1.1.0.zip 710 MB
6 days ago

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